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Gamasutra: Pete Koistila's Blog - Game Monetization Design: Analysis Of Clash Of Clans

PGC 2014: Rovio Stars jumps on the Clash of Clans bandwagon with Plunder Pirates | Plunder Pirates news | iPhone | Pocket Gamer

Plunder Pirates The core loop of the Clash of Clans seems to consist of three different actions: By collecting the resources you get elixir and coins. By building and training your troops you spend collected elixir and coins. By battling you collect more elixir and coins. And you can affect your ranking. Image: Core loop of Clash of Clans [1] Retention: newbies, mid-range and elite-groups Retention rate measures how effective are you at getting players to come back to your game. For example what percentage of the players who played your game http://www.clash-of-clans-hack.nl in day one are still playing in day two. [2] According to Ilkka Paananen from Supercell, the key indicators Supercell is tracking are 1, 7 and 30-day retention rates. Lasse Louhento from Supercell has revealed that for Clash of Clans the company breaks down the audience into three stages: newbies, mid-range and elite-groups. Each of the segments play the game different ways and have different retention rates. [3] As you start to play the game for the first time you will notice the tutorial part just sucks you into the game and you keep on learning new things after another.

Original Article Here: http://www.gamasutra.com/blogs/PeteKoistila/20140415/215503/Game_monetization_design_Analysis_of_Clash_of_Clans.php

Clash of Clans core loop Like Boom Beach , you find missions (and other handy items) by exploring the ocean. In Plunder Pirates you have a frankly adorable map screen, where you bring colour and life to grid squares on a blank map. I chatted to some chaps from the Rovio Stars team at Pocket Gamer Connects in Helsinki, who pointed out a few ways that Plunder Pirates differs to Clash. For one, the game is in full 3D and you can spin the camera in 360 degrees. You can also tussle with sea monsters, and eventually (possibly in a future update) there will storms and tornadoes that will alter the dynamic of your oceanside base. But ultimately, this is the latest in a long (long) line of games that are inspired so heavily by Clash of Clans, you need a DNA test to tell them apart. Just, you know, with the enormous level of polish that Rovio is well positioned to apply. Plunder Pirates is available now in soft launch in Canada . It should be out worldwide in the summer. Rovio Stars also published Tiny Thief , Juice Cubes , and Word Monsters .

Original Article Here: http://www.pocketgamer.co.uk/r/iPhone/Plunder+Pirates/news.asp?c=60105

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